After reading the script or watching a clip, I'll come up with ideas for the animation and present them as storyboards:
In the case of this test animation, the storyboards were for my own purposes and so they could be very crude, but generally I'd do a bit more developed drawings, though still very fast, easy to change and adjust. Since the animations will usually be short, I imagine they'll typically be represented by only one or two drawings.Next stage would be the rough animation:
If clips from the film are available, I can actually cut these storyboards and rough animation into the live action to demonstrate how they flow with the dialogue. I don't know if it will always be possible, but that's definitely my preference. I get ideas from the "performances" that I might not get reading their dialogue in transcript form.
Next would be a completed "cell", one frame of the animation to closely represent what the final will look like:
It would be good to look on this as a final opportunity to make changes. Maybe at this stage you can see things that weren't evident before that you might not think are accurate or appropriate. The soldier shouldn't be carrying a billy club, or he should have a hat rather than a helmet, for examples. This drawing will be used as a master for all the animation frames. Changes made after the animation frames a drawn can be very time consuming and costly!Finally, the animation frames are drawn and composited with background and effects elements:
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